Tuesday, January 25, 2011
Chernobyl NPP 1.1 - Released
It has been in the pipelines for some time, but I have finally finished up Chernobyl NPP with the 1.1 update. I have changed a number of things from the adboards around the circuit to the actual AI waypoints (AIW). A full list of changes can be found in the readme file included with the Zip of the circuit.
The most important part of this update is that it has been a collaboration between myself and Rockett_Man / Jimbob47. Rockett_Man has kindly created a new AIW for the circuit. This had been the major problem with NPP. The AI were uncompetitive compared with human players. I found they slowed through the top gear turns / kinks of 5 & 6 where a human player would ordinarily go flat (depending on what mod was being used). Now the AI goes flat also, thanks to the new AIW.
I have linked the updated version with Nogripracing and Rfactorcentral, however Rfactorcentral has been littered with errors for me lately. I will try again in the coming days, to get a version 1.1 to rfactorcentral, but we will see if it works correctly.
Please let me know if there should be other changes / updates for Chernobyl NPP and any of my other circuits.