Showing posts with label zaluzani. Show all posts
Showing posts with label zaluzani. Show all posts

Tuesday, June 19, 2012

Grand Prix of Bosnia - Zaluzani 2.0 released

As explained in the title more or less, I have released Zaluzani 2.0 on NoGripRacing here.


It is listed as an entirely new entry on NoGripRacing as I built it from scratch. There are a number of clearly notable differences between 2.0 and my last effort 1.10. The first and foremost being the flip from a clockwise circuit to a counter clockwise running. Now the circuit flows in the direction that it does in the real world. The next most notable change would have to be the GPS data used in the textures. Now as you race around the circuit you will see the remains of the once grand complex that was the Zaluzani circuit facility.

I have added a vast number of trees and bushes to the circuit as well as a few buildings to make it feel a little more alive. I also added many many walls around the circuit to confine cars to the road and not to exploration. I have reduced the grid size down to 38 cars as 40+ was probably too many for a relatively short simple course. The cameras have been built entirely by Pycat who is a fantastic camera mapper for rfactor and other sims.

So what are you doing, go and race on it now!

Thursday, June 14, 2012

Zaluzani 2.0 progress

Since last updating Zaluzani 1.1 around a year and a half ago I have been keen to improve it to look more like a decent race track. I have learnt a lot about circuit building over the past year and a half...






As you can see, I have made a lot of progress with the new 2.0 version. I have finally been able to add GPS data and merge it into the materials / textures of the terrain. This means that the look and feel of the circuit will be better than ever.

For those of you who are familiar with the actual Zaluzani, you will notice that I have brushed over many of the built up areas with foliage. This is because I cannot model 3-5 dozen homes and even if I could, the cars race around here at a rate that would mean you would not be able to notice the details of the homes and other buildings. Therefore I have only added key buildings to the circuit.

For those of you who follow my blog, you will know that currently I am struggling to find decent employment in my field of speciality. While this is making life a little bit tougher, I have been able to work on my circuits that do not require unique models such as an updated Zaluzani.

Zaluzani 2.0 is still not very accurate of the actual Zaluzani circuit, however I believe that with my creative eye for details, that I have done it justice with the various changes I have made. As always it is not 100% real not entirely fictional, but a hybrid of the two.

Look out for Zaluzani 2.0 at nogripracing in the coming week!